Прохождение игры
"Starlancer"
--- Walk Through for Mission 1 ---
Rookies in Space
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Recommended Ship: Predator
This is the best ship for this mission. Its speed and agility make up for its low armor
and shields. Another thing good about this ship is the option to have Blind Fire, which
automatically aims at the target. The missile configuration should be all bandits. Bandits
are good for this mission because of their short locking time and speed.
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Walk Through: You get ejected out of the ANS Reliant. Just wait there until the jump icon
appears. Press the jump button to initiate.
After the jump, you should see some red circles in your screen. Fly through them to match
speed with the convoy. An enemy ship will appear behind you and kill one of your team
mates. Turn around and blast it. If it cloaks then you just keep it in your sights to
follow it until it comes out of cloak. During its cloaking sequence, it turns transparent
with a blue glow. Don't worry, when they are cloaked, you can't shoot them and they can't
shoot you.
A new wave of enemy fighters will soon appear. Destroy them all using Blind Fire and the
match speed button.
Another wave of fighters will appear. Get the torpedo launcher targeted right away and
afterburn toward it. If it launches topredoes, destroy them first before anything else.
All you have to do is destroy all four torpedoes that it launches and it will jump away.
Turn right around and shoot down the rest of the enemy fighters.
Float there until a jump icon appears then jump. You will appear near the Alliance space
station, Fort Baxter. Float there and wait for them to finish talking. Then, the ANS
Reliant will show up. Initiate the landing procedure and have a nice day!
--- Walk Through for Mission 2 ---
Capship Anyone?
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Recommended Ship: Predator
This is the best ship for this mission. Load it up with 2 screamer pods and the rest with
bandits. Also, maybe another fuel cell might come in handy, too.
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Walk Through: The jump icon will appear and so you, obviously, jump. You will meet with
Tanner, the leader of the Pumas. You will recieve a distress call from General Briggs.
Wait for the jump icon and jump.
If you are quick enough at this point, you can destroy one enemy fighter before they all
jump away. A couple of enemy fighters and a capital ship will jump into your area. Face
the capital ship, slow down if you need to, and attack the capital ship with missiles and
lasers until it gets blown up. Don't worry, it has low armor and can be quickly destroyed.
Kill all the fighters and try to protect the Nanny ship from enemy fire. After all the
fighters are destroyed, you will be allowed to jump.
When you reach the convoy, slow down and watch for those red circles to appear. They
appear at the back of the big capital ship. Fly to them to match speed with the convoy.
You will then get a distress call. The Pumas will then go to the distress call, leaving
you and your squad alone with the convoy.
Enemy ships will appear from behind you. Kill as much ships as you can before the torpedo
launcher appears. When it does appear, afterburn to it and shoot any torpedoes along the
way. Destroy the launcher and the rest of the enemy fighters. After that, the Pumas will
call to you for assistance. You jump to their position.
You will see one enemy capital ship. Try to stay out of its range. Kill all the enemy
fighters. The faster you kill them all, the better. Leave the capital ship alone, it will
be blown up later.
Another enemy capital ship will appear with plenty of fighters for you to destroy. Kill
all the fighters, and remember, stay away from both capital ships or you will quickly die.
If you get a message saying that you have a missile on your tail, use your
counter-measures.
After all the fighters are gone, sit there and watch as the Alliance capital ship, ANS
Yamato, comes and rocks both of the smaller, crappier enemy capital ships. The ANS Yamato
is best capital ship of the Alliance.
Jump to the ANS Reliant and ask for permission to land.
--- Walk Through for Mission 3 ---
A Jump to Venus
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Recommended Ship: Predator
I recommend this ship for this mission because it is still the easiest ship for newbies to
use. I would recommend arming this ship with two screamer pods, two bandits and one
jackhammer. The blind fire system is extremely useful in this mission.
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Walk Through: Obviously, you will first need to jump. Then you will jump to where the
"Great" Klaus Steiner is. He is flying one of the most deadly and advanced
fighter ships in the game, the Wolverine. After you get to know him better, jump to where
the action is.
When you finish the jump, you will see an Alliance capital ship under attack by enemy
forces. My suggestion here is to fly straight and kill as many as you can as they fly
straight toward you. When they break off, chase and destroy them, protecting the capital
ship at the same time. After they are all scrapped, listen to what Steiner is saying and
you will notice something wrong. How DID the Coalition get inside and past the Alliance's
detection? You will soon find out.
After the jump, you will see space junk left over from the explosion of the Alliance's
capital ship. You will now have to find the flight recorder. For some reason, you have to
find it. It is not possible for the computer to find it.
The flight recorder is almost dead ahead of your ship. But don't dive into the junk yet.
There are mines hidden everywhere. Use your targeting to target the mines and destroy them
from a safe distance. Destroy them all, then go straight and bump into the flight recorder
to download the info from it.
After the download is complete, a warphole will open. Enemy capital ships will come out of
the whole but you will be sucked in. You get sucked right in the middle of a massive
Coalition fleet. You will lose control for a few seconds.
When you get control of your ship back, immediately turn and find where the energy reactor
is. The energy reactor supplies power to the warp gate. It looks like a spinning wheel.
You must first destroy the armor plating, and then attack the inside. Keep on firing until
the reactor is destroyed. Then immediately fly through the warp gate. Try to get through
the side opposite from the floating circle thingy.
You will be sucked in again right back to the place where you found the flight recorder.
You will get the message ordering you to get to the enemy science vessel. Destroy the
engines. Be careful not to blowup the ship. Destroy the remaining fighters and jump back
to base to land.
At the end of the mission, you will most likely be promoted to 1st Lieutenant.
Congratulations!
--- Walk Through for Mission 4 ---
Protect the Condors
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Recommended Ship: Coyote
This is a new ship you get to fly now because you got promoted. From now on, this is the
best ship for newbies to fly. It's everything you need: better speed, better shields and
better weapons. The missile setup I recommend is three bandits, two screamer pods and two
jackhammers.
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Walk Through: After you do your first jump, you will meet with Condor. Then, Allied Patrol
will jump in saying they detected something wrong in your area. That's their problem so we
better leave them alone, for now.
You will jump again and find an empty area. But it will soon be full of action as some
enemy fighters appear. They are pretty far so you have to afterburn all the way there to
get them. Don't worry about these new fighters, they are incredibly easy. Destroy all of
them and Condor will jump to your area to dump their load.
More enemies will jump in, kill them and protect the Condor from attacks. After you get
them all, Condor should almost be done deploying their cargo. You will then get a distress
call from the Allied Patrol guys you met earlier. Jump to help them.
You will see enemy fighters attacking the defenseless Alliance capital ships. Rush in and
save them. Do not try to get Petrov because you cannot. Attack the fighters. Eventually,
Petrov will jump out along with his buddies.
One torpedo launcher will appear. Afterburn to its position and blast it and any torpedos
along they way. If you are fast enough, you should be able to kill it with it launching
only one torpedo.
The Nanny ship will come in to rescue the Allied Patrol. After the Nanny rescues them, you
will be cleared to jump to base and land.
--- Walk Through for Mission 5 ---
A Friend Goes Missing
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Recommended Ship: Coyote
I recommend packing 2 screamer pods, 3 bandits and 2 jackhammers. I would use the
screamers for knocking out the shield generators and engines of the capital ships. There
are many capital ships in this mission so choose carefully on what missile to use.
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Walk Through: Right after you get dropped from the ANS Reliant, you will get a distress
call from the Cobras. Seems even the professionals need help sometimes. You immediately
jump to their position.
After the jumping sequence, a Coalition capital ship will appear in your screen. Take out
its engines to immobilize it. After you trash their engines, the Rippers will come in and
finish off the capital ship since only the Rippers can do any "real" damageto
it. Blast the remaining fighters. When they are all dead, you will jump again.
After the jump, you will see 2 small capital ships and one big capital ship. Afterburn to
the big capital ship and take out their shield generators. Now, since the shields are
down, take out its engines and take out the remaining enemy forces. Now, it is time for
the convoy to cry for help. Jump to their position.
Now for the hard part: The convoy is under heavy enemy fire. You need to quickly jump into
the action and take out all the fighters. Protect the Mammoths (the convoy). When the
fighters are destroyed, you will have to go into escort mode. Just fly through the red
circles and you will automatically match speed with the convoy. After a few seconds of
silence, a huge group of enemies will appear, along with some torpedo launchers.
Get as close as you can to the torpedo launchers before they fire. When they do fire, take
out all of the torpedos - there are a lot of them. After all the torpedoes are launched,
the launchers will jump away. Just terminate the rest of the enemy fighters and this
mission will be finally complete.
--- Walk Through for Mission 6 ---
Protection of the Ulysses
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Recommended Ship: Coyote
I used 2 fuels tanks and 5 bandits for this mission. The fuel tanks will come in handy
when you have to destroy the Torpedoes. The bandits are good for getting the torpedoes if
you cannot reach them in time.
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Walk Through: Since Viper is now missing in action; Bandit has been assigned to squad
leader.
After your first jump, you will encounter the Ulysses and some other smaller capital
ships. After you have a little chitchat with them, a couple of torpedo launchers will
appear with some fighter escorts. Fly close to the Ulysses and wait for the first Torpedo
launch. Now, all you have to do is jump around the area and blasting all the torps
launched. It is easier to destroy the torps than the torp launchers. When you destroy all
of the torps, the enemies will retreat and jump out. You will, then, have to jump with the
Ulysses to Fort Baxter.
After you reach Fort Baxter, you will receive a new assignment. You are now supposed to
protect a freighter from Coalition attack. You jump to their position.
When you reach their position, it would be too late. The freighter is destroyed already.
But since the data inside the ship is still useful and intact, you have to protect the
Rippers, which will extract the data. After the Rippers are done extracting, jump back to
the ANS Reliant and land.
At the end of this mission, you not only get promoted to Flight Lieutenant, but, if you
did good enough, you would have received the Silver Cluster. A very big medal. I think you
only get this if you prevent the Ulysses from getting hit by the torps.
--- Walk Through for Mission 7 ---
Good Bye, Ramases
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Recommended Ship: Coyote
Even though you have been promoted, the best ship for newbies to fly is still the Coyote.
I would arm it with 2 screamer pods, 2 bandits, 2 jackhammers, and 1 afterburner fuel
tank.
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Walk Through: Right after you launch from the ANS Reliant, you will get a message saying
that your mission objectives have been changed. The Ramases is attacking Fort Baxter. Your
new assignment is to protect Fort Baxter from enemy fire. Jump to their position.
When you reach their position, you will witness the destruction of Fort Baxter. Enemy
fighters will be launched from the Ramases. Destroy the fighters. Protect the lifeboats
that were launched when Fort Baxter was exploding. The Ramases will jump away. After you
defeat the fighters, jump to Ramases' position.
Destroy the enemy fighters. Then, when told to, destroy the Ramases' shield generators.
Get the engines after. Gamma will jump in. Protect Gamma from enemy fire until they nuke
the Ramases. After the Ramases is gone, destroy the remaining fighters. Land.
If you were successful in this mission, you will receive the Alliance Defense Forces
Mobilization Medal.
--- Walk Through for Mission 8 ---
Unexpected Company
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Recommended Ship: Coyote
The best load-out for missiles would be 2 fuel tanks, 2 bandits, 2 screamer pods and 1
jackhammer. Your fuel tanks will come in handy when you have to whip around the battle
area.
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Walk Through: Right after you get dropped from the ANS Reliant, a warp hole will open and
an enemy capital ship will come through. Fighters will launch from the capital ship. Kill
the fighters. After a moment of fighter killing, some torpedo launchers will jump in.
Shoot down all of the torpedoes. The less hits the Reliant gets, the better. It is best
when you fly around the Reliant and wait for the torpedoes to come into range.
After all the torpedoes are launched and destroyed, the launchers will run away. Now,
focus your fire on the capital ship. Shoot its shield generators and then its engines.
After that, shoot all of the turrets. Gamma squadron will come in to blow away the
defenseless capital ship. Protect Gamma from enemy fire. After the capital ship is gone,
shoot down the rest of the enemy fighters, jump and land.
--- Walk Through for Mission 9 ---
Traitors
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Recommended Ship: Coyote
When I played this mission, I used 2 screamer pods, 3 bandits, 1 jackhammer and 1 fuel
tank.
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Walk Through: After your initial jump, you will come to a big battle. Shoot down the
fighters flying to you. Keep destroying them until Enriquez comes to help, you can then
destroy the escorts around the capital ship. After both escorts are gone, shoot the shield
generators and engines on the capital ship. Then, take out the turrets. The boarding ship
will come in after all the turrets are gone. Defend it from enemy fire. After the boarding
ship is finished, destroy the capital ship.
After the capital ship is gone, Captain Foster will tell you to help them out with the
carrier. Once again, shoot the shields and engines. Move away from the carrier because
it's gonna get nuked. Destroy the remaining fighters and Kurgens. When they are all
scrapped, you will get a distress call from Stahl. Jump to his position.
When you get there, you will see the Cobras. They are traitors. They betrayed the
Alliance. After you dispose of most of the Cobras, they will open a small warp gate to
retreat. The ANS Reliant will jump in. Land.
If you have played this mission good enough, you will be promoted to Captain. You just
basically get 1 more ship to fly, the Tempest.
--- Walk Through for Mission 10 ---
Asteroid Annihilation
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Recommended Ship: Coyote
3 bandits, 1 screamer pod, 1 fuel tank, and 2 jackhammers will be sufficient for this
mission. Don't waste your jackhammers in this mission. Use them only for the asteroid's
destruction. I recommend 2 jackhammers because you'll still have one more to use if you
waste one accidentally.
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Walk Through: After the jump, you will come across a group of enemy convoy. You must
quickly dispose of the 2 fighters or they will jump away and call in reinforcements. After
both fighters are gone, blow up the Kurgens. A Nanny is called in. Remember, it does not
repair your hull; it just refills your supplies. You will have to jump to rendezvous will
the Nanny.
After you jump to where you are supposed to meet with the Nanny, you find that it is not
there. You squad leader contacts the Nanny and finds out the there are enemies
approaching. Fight off the fighters. Protect Gamma. If you are fast and good enough, you
will be able to save both Gamma wings. Once all the fighters are dead, the Nanny will jump
in to load you up. Fly into the red circles to automatically go into the ship. After you
launch from the Nanny, jump.
You will come to the Asteroid. It is surrounded by 4-5 Kurgens. Afterburn to the Asteroid.
When you come to about 80 kilometers from the Comms Tower, start shooting your lasers.
After its gone, go for the turrets that are around the dish. After all the turrets around
the dish are gone, Gamma will start to fly in. Protect Gamma. Try to blow up as many
Kurgens as you can to prevent them from shooting Gamma.
After the dish has been scrapped. You have to blow open the vent hatch. After the hatch
has been destroyed, fly and stop near the red circles. Arm your jackhammer missile, wait
for the lock and FIRE. Watch as the Asteroid beautifully blows up. It's a Kodak moment.
Jump and land.
--- Walk Through for Mission 11 ---
The Czar
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Recommended Ship: Coyote
The best missile load out for this mission would be 2 bandits, 2 fuel tanks, and 3
jackhammers. The minimum requirement for this mission is actually just 2 jackhammers but I
recommend an extra one just in case you fire one accidentally. The fuel tanks are
extremely useful in this mission where you have to quickly jump around to destroy the
satellites.
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Walk Through: After you warp, the Czar will come into view. As you can see, the Czar is
massive, and will be a pain in the butt in future missions if not destroyed. Right at the
start, afterburn to the satellites and destroy them all. After all the satellites are
gone, Klaus Steiner and the boarding ship will join the party. Protect the boarding ship
from fire. Blow up the Kurgens and the fighters.
After the boarding ship is finished, Gamma will come and blow the Czar's shield
generators. This will enable you to easily blow up the Czar. Fly to the vent. Use your
lasers to blow open the vent. After the vent is gone, use one of your jackhammers to blow
open the hatch. Then, launch another jackhammer up the Czar's rear. Warp back to the
Reliant and land.
After this mission is complete, your squadron's name will be changed from the 45th
Volunteers to the 45th Flying Tigers. Named after a World War 2 fighter squadron.
If successful in this mission, you will receive the Black Eagle medal for great bravery
and the Long Range Forces Commendation medal.
--- Walk Through for Mission 12 ---
Stealing from the Stalag
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Recommended Ship: Coyote
Arm your Coyote with 2 raptor pods, 2 fuel tanks, 2 vagabonds and 1 jackhammer. I like the
vagabonds because of their fast locking time and destructive force. The raptors are good
because two missiles launched from the raptor pod can easily catch up with any fighter and
blow them up.
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Walk Through: Jump to go meet with the Ronin. The Ronin will jump out and distract the
fighters. You jump and will come to the Stalag. Afterburn to the Stalag. Fighters will
come out. Destroy them all. Then, destroy the turrets around the vent. Blow open the hatch
and go inside the Stalag.
Inside, there will be turrets, destroy them all. After the turrets are gone, fly toward
the turrets. Make it so that you are facing the fuel cells and the exit. This way, you
will have a faster way of getting out. Wait until you get the message saying that the
Rippers are clear and that you have permission to shoot the cells. Hit the cells a few
times you're your lasers until you get another message telling you get out, fast.
Immediately afterburn out. The faster, the better because the explosion does considerable
damage to your ship.
After you get out, the enemy fighters, which were distracted by the Ronin, will be coming
your way. Kill them. Don't let the Rippers get hit. Jump and escort the Rippers to Fort
Carter. Another group of fighters will jump in to attack. Once again, kill them. Protect
the Rippers. Jump to the Reliant and land.
--- Walk Through for Mission 13 ---
Attack of the Traitors
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Recommended Ship: Coyote
Arm the Coyote with 4 vagabonds, 1 fuel tank and 2 raptor pods. I love the raptors. Launch
2 of them and it will inflict heavy damage your target, if not destroy it. Vagabonds are
great also. One vagabond will destroy most enemy fighters.
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Walk Through: After your jump, enemy fighters will jump in also. Kill them all while
keeping Gamma safe. After they are all gone, another wave of fighters will come. After
they are blown up, jump. You will see Crimson Sky decimated. Warp.
When you are finished warping sequence, a space station will appear. Fly to it. After the
station becomes online, your ship will automatically target the ion cannon. Blow it up.
Some fighters from Cobra (traitors) will come. Destroy them. After they are all gone,
Colonel McGann will jump in. He's a big traitor. So, blow him up first. He's actually an
easy kill. He flies just like any other enemy fighter.
After the Cobras are nothing but scrap, Viper will jump in. Surprised? He hasn't jumped in
to help you, but to kill you. Get Viper first. He flies weird. He seems to squirm around
so your Blind Fire won't hit him as much. Don't worry, eventually, he will stop squirming
and you can kill him easily. Get the rest of Viper's squad.
Now, since everything is clear, Gamma will come in to nuke the station. Warp back to the
Reliant and land.
After this mission, you will be promoted to Flight Captain. Being at this rank gives you
access to ships such as the Patriot.
--- Walk Through for Mission 14 ---
Warp Gate Raid
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Recommended Ship: Patriot
In my opinion, the Patriots are much better than the Coyotes. Though it has less agility
than the Coyote, it makes it up by having better shields and weaponry. I recommend arming
the Patriot with 4 vagabonds and 1 raptor pod for this mission.
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Walk Through: After your initial warping sequence, you will come to an empty area. This is
where Gamma will stay until you clear the turrets on the facility. Jump now and leave
Gamma alone.
After your jump you will see the Advanced Warp Gate and the facility. Nearby, there are 2
Kurgens. Destroy them both. Next, fly to the warp gate and shoot all 4 power generators.
You will not be able to destroy them but you can lower their life so you can destroy them
later. Now, fly to the facility beside the warp gate and blow up the turrets until you get
a message telling you to stop.
Gamma will then jump in. You have to immediately afterburn to them because a Kurgen will
jump in from behind them. Afterburn to the Kurgen and blow it up quickly. Gamma will then
launch its torps and the facility will be scrapped.
A Coalition carrier, the Krasny, will come through the warp gate. Hurry up and blow up the
4 power generators to shut the gate down permanently. Then go for the Krasny. You destroy
the Krasny by shooting out all 4 power generators as the Krasny comes through. After the
Krasny is gone, warp back to the Reliant and land.
--- Walk Through for Mission 15 ---
Home Sweet Home
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Recommended Ship: Patriot
Arm the Patriot with 2 vagabonds and 2 raptor pods. The vagabonds are good for destroying
cloaked fighters because they have the ability to maintain their lock on fighters even if
they are cloaked. The raptor pods are great for destroying torps because they are fast.
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Walk Through: After you jump, a wave of stealth units will jump in. It may take you some
time to kill them all. After the stealth fighters are destroyed, another wave of fighters
arrive. Don't worry, these guys don't have cloaking devices. After you kill everything,
you will get a message from the Reliant saying that it is being attacked. You then jump to
the Victorious and escort them away from the battle going on with the Reliant.
Go into escort position by flying into the red circles. Then, a big wave of fighters will
jump in including two torp launchers. Immediately turn and face the torps and blast them.
Use the raptors if they are too far away. Be careful not to run into any torps. After the
torps are gone, go for the fighters, but try to stay beside the Victorious.
More torps will come. Destroy them all. Again, be careful not to run into them. After the
torps are gone, go blast the fighters. Some more enemy fighters will jump in. Get them.
After everything is destroyed, go back into escort position.
A short movie will show what is happening at the Reliant. The Reliant gets destroyed
because Foster rammed it into the enemy carrier. Sad moment.
You then jump to go help the Yamato. After you jump, you will see that there are 2
Coalition carriers attacking the Yamato. First, go shoot the Kiev's shield generator.
Then, shoot the Yevstafiy's shield generator. The Yamato will launch its torps to blow up
the two carriers. Land in the Yamato and explore your new home.
--- Walk Through for Mission 16 ---
The Petrov Bros.
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Recommended Ship: Patriot
Load up the Patriot with 2 fuel tanks and 3 vagabonds. In this mission, the Patriot's
powerful shields will come into action because you will receive a lot of enemy fire from
behind.
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Walk Through: After you launch from the Yamato, enemy fighters will jump in. Don't worry
about them, the Yamato can take care of itself. A message will come up telling you to
continue with your mission. So, jump.
The Morzov and the Sharov will come into view. The Sharov will jump away. Then, 2 Kurgens
and some fighters will jump in to attack. Go for the 2 Kurgens first. After the Kurgens
are gone, go finish off the fighters. Try to kill Nicolai Petrov. After all the fighters
are dead, go blow up the Morzov's shield generator. After the shields are down, shut down
both of its engines. The Yamato will, then, come and nuke the Morzov. More enemies will
jump in. However, you get a distress call from the Vampires. Jump to them.
The Vampires will be in an escape pod, but they will soon be dead because Ivan Petrov will
jump in from behind them and blast them. Finally, Klaus Steiner goes BOOM! Try to shoot
down Ivan. You have to do it fast or they will jump away. After they jump, the Yamato will
jump in. Land.
After this mission, you will be promoted to Lieutenant Commander.
In addition, you will receive a medal, the Special Operations Service Medal.
--- Walk Through for Mission 17 ---
Capture the Admiral
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Recommended Ship: Patriot
2 raptors, 2 vagabonds and 1 fuel tank will do the job for this mission. The Patriot's
powerful lasers will be very useful.
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Walk Through: Right after your initial jump, fighters will appear in the lower right of
your screen. Immediately go and destroy them all. You will have about 1 minute before
reinforcements come. There are only a few of them so don't worry. After they are all dead,
jump ahead.
When you are finished the jump, you will see the Berijev and its escorts. Afterburn to the
Kurgens and shoot them with your lasers at full power to kill them quickly. There are 2
Kurgens. After the Kurgens are blown up, go shut down the Berijev's shield generator.
Then, shoot the engines. Next, shoot out the 5 turrets. After you have finished all that,
shoot down the rest of the fighters.
Once all the fighters are gone, the boarding ship will come to capture Admiral Kilov.
Before the boarding ship crew can capture Kilov, Kilov will eject using the escape pod.
Right after this happens, some fighters and the Antonov will jump in. Prevent the Antonov
from picking up the Admiral by blowing it up using your lasers. It's an easy kill. Finish
off the rest of the fighters.
The Admiral has activated the self-destruct device on the Berijev. It explodes and kills
the boarding ship crew inside.
Once all the fighters are gone, the Nanny will come in to pick up the escape pod with the
Admiral in it. Once the pod has been picked up, jump back to the Yamato. When you arrive
at the Yamato, some enemy fighters will jump in to destroy the Nanny. Protect the Nanny.
Blow up all the fighters. Land.
--- Walk Through for Mission 18 ---
The Dark Reign
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Recommended Ship: Patriot
Load up your ship with 1 fuel tank and 4 vagabonds. Try not to use up your vagabonds since
you need them to destroy something in this mission.
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Walk Through: Right after you warp, the Dark Reign and some fighters will come into view.
Attack the fighters first. The Dark Reign will fire an ion beam at the Victorious, killing
it instantly. The Yamato will jump out to prevent the Dark Reign from firing at them. Keep
on fighting the fighters until you get the coordinates to where the shield generator is.
You will get a message telling you where the generators are after a while. It seems that
you must use missiles to blow up the shield generator because lasers don't seem to have
any effect on them.
Once the shields are down, blow up one of the armor plating and shoot at the power core
inside. Turn and fly away to get away from the explosion. After the Dark Reign is gone,
the Yamato will jump back in to assist. Finish off the fighters and land.
You will receive two medals on this mission if you did good enough. The first medal is the
Legion of Service medal. The other one is the Joint Services Commendation Medal.
--- Walk Through for Mission 19 ---
Steiner Is Alive
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Recommended Ship: Shroud
This will be the only ship you will be able to use on this mission because of its stealth
capabilities. Arm it with 2 raptor pods and 2 vagabonds.
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Walk Through: The Ronin and the boarding ship will need to be dropped off in an area close
to the Saladin. Warp to that area to check if there are any Coalition forces there.
Initially, there won't be any enemy fighters there but there soon will be. Fighters will
jump in. Shoot them all down. After they are all gone, the Ronin and the boarding ship
will warp in. They will stay there until your squad signals them to come. Warp to the
Saladin.
Slowly fly toward the Saladin. When told to, go into stealth mode. Fly to one of the
gravity drives on the Saladin and wait for the signal to blast it. When you receive the
signal, decloak and blow up the gravity drive. Blow up all 4 of them. Afterwards, destroy
all the turrets on the Saladin.
Next, kill the Kurgens. After they are gone, go after the fighters. After all the
Coalition forces are gone, the boarding ship along with the Ronin will come. During the
boarding ship's extraction, enemies will jump in. Shoot them all down.
2 Kurgens and some fighters will jump in. Inside the Kurgens are POWs. So, get the
fighters first. The Kurgens will start to attack the boarding ship. Your squad leader,
Diceman, will have to make a decision whether to destroy the Kurgens or not. He decides it
is better to destroy the Kurgens. Blast the Kurgens. Don't let them destroy the boarding
ship. Finish up the fighters. The ANS Churchill will come to complete the extraction of
the POWs. You warp with boarding ship back to Yamato.
Right after you warp, enemies will appear. They will try to destroy the boarding ship.
Kill them all. Protect the boarding ship. After all the fighters are dead, land.
If you had completed this mission well enough, you will receive the Navy Cross. This medal
awards you for the rescue of the POWs. You also get promoted to Commander.
--- Walk Through for Mission 20 ---
Rain of Torpedoes
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Recommended Ship: Phoenix
This ship is much, much more superior to the Patriot. The speed, acceleration, agility and
shields are what this ship does best. The only thing I find bad about this ship are the
lasers. They only do moderate damage. Load up with 3 vagabonds and 1 raptor pod.
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Walk Through: Right at the start, the Ronin will escort Admiral Kulov to Alliance Command.
What do you think is going to happen to them? It's pretty obvious.
At the beginning of the mission, jump. You will see a whole slew of fighters, capital
ships and carriers. The Marauders will be called in to assist. First, go attack the
Kurgens. Then, get the fighters. Beware; many havoks are launched at you in this mission.
Try to avoid the blue shockwaves created by the havoks. After all the fighters are gone,
some more will jump in. Just shoot some down and they will jump away.
Take out the back turrets on the Yerjev and the Ufelsky. Gamma will then come and nuke
everything. You will get a call from the Ronin about a big battle. Jump to where the
battle was. The journey there will take 2 jumps. So, jump and jump again.
You will see some scrap floating around. Fly to it. You will have to find a communications
transmitter in the scrap. Utilize your beeping device to track it down. When found, fly
near it. Your squad will then have contact with Admiral Kulov. He will send the Black
Guard to kill you and your squad.
Ivan Petrov is one of the Black Guards. Don't attack Ivan. You are not allowed to kill him
in this mission. Just destroy the other fighters. They will eventually run away. Jump back
to the Yamato and land.
--- Walk Through for Mission 21 ---
Undercover Action
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Recommended Ship: Phoenix
Arm your ship with 1 hawk pod, 1 solomon pod and 2 raptor pods.
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Walk Through: You will start off the mission in a Kamov. It's a captured Coalition torp
launcher. Jump to the Coalition fleet. After the jump, fly into the red circles to match
speed with your squad leader, Diceman. Follow him close and tight.
When you reach the back of the *****. Fly into the red circles to stop. Aim at the ******
and wait for the signal to launch your torps. When you receive the signal, launch all 4 of
your torps and afterburn away. After the ***** blows up, the Yamato along with other
Alliance carriers will jump in. Afterburn toward the Yamato until you get the message
saying you are in range to land. You will now change ships and relaunch.
Torps are now launched at the Yamato. Immediately target and destroy all torps. There
should be about 8 of them. After the torps are gone, take out the Shinnik's shield
generator. Use the afterburn to get there quickly. Now, use the afterburn again to get to
the Kozlov's shield generator. Blow that up. The Yamato will scrap the two Coalition
ships. Finish off the fighters. Some will jump out. Land.
You will be awarded with the Battle of Titan Medal for your accomplishment in helping the
liberation of Titan. A promotion to Flight Commander is also awarded to you.
--- Walk Through for Mission 22 ---
Supply Raid
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Recommended Ship: Phoenix
Load up the Phoenix with 1 fuel tank, 1 raptor pods and 1 vagabond.
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Walk Through: After your jumping sequence, you will come to an area filled with Coalition
satellites. If you are fast enough, you will be able to destroy them all in 1 minute. If
you are unable to destroy them in 1 minute, some fighters will jump in. Just blow them all
away. Now jump to the Kronstadt.
Right when the Kronstadt comes into view, afterburn to it and blow up the satellite dish.
The destruction of the dish will prevent them from contacting other Coalition forces.
After the dish is gone, blow up all the turrets. Then, blast open the 4 service doors.
After the doors are open, the Rippers and the Mammoth will jump in to take the supplies.
Protect the Rippers. Take out the Kurgens and then the fighters. More fighters will jump
in but they are all easy kills. By now, the Rippers should be almost finished their job.
The Rippers will load up the supply pods onto the Mammoth and then they will jump away.
The Yamato and Gamma will jump in. Gamma will nuke the Kronstadt. Land in the Yamato.
If you have racked up enough kills, you should have achieved Squadron Commander.
--- Walk Through for Mission 23 ---
Cap vs. Cap
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Recommended Ship: Phoenix
My missile recommendations are 3 vagabonds and 1 fuel tank. Try to save your vagabonds for
killing far away stealth fighters.
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Walk Through: Jump to the Pukov. Yamato will jump along with your squad. Immediately
afterburn to their shield generator. And when you reach it, shoot it with your lasers
until its scrapped. Then, blow up all the turrets on the Pukov. You don't really have to
blow them all up, just shoot them until you get the message saying that enough turrets are
destroyed. I find that it is much easier to win the mission when all the turrets are gone.
Get the fighters next.
Eventually, some Kamovs, or torp launchers, will launch out from the Pukov. Shoot them
down before they even get a chance to launch their torps. Continue to destroy the fighters
but keep close to the front of the Pukov. If you have a good eye, you will be able to see
some more cloaked Kamovs being launched from the Pukov. You can then follow close behind
until they decloak, then blow them up before they launch their torps. If you are unable to
find them then wait beside the Yamato until they pop up.
Try to blow up as much fighters as you can. Gamma will launch from the Yamato and launch
their torps. Gamma won't destroy the Pukov, but they will do some serious damage. Keep on
shooting down fighters. Both the Yamato and the Pukov will shoot torps at each other until
one blows up. Intercept any torps launched by the Pukov. Ultimately, the Pukov will
shatter to pieces.
Ivan Petrov and some of his Black Guard will jump in. Ivan will see that you have
destroyed his base. Now he has to find another place to stay. Don't try to kill him
because you cannot. They will just jump away.
You will receive the Medal of Honour for destroying the Pukov and most of the Black Guard.
--- Walk Through for Mission 24 ---
Finishing Move
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Recommended Ship: Shroud
Load up the Shroud with 3 vagabonds and 1 fuel tank. The vagabonds are great for blowing
up stealth fighters. The cloaking capability of this ship is very useful in this mission.
You should cloak if the Coalition Ion Cannon locks onto you.
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Walk Through: This mission might take you a couple of tries to complete because it is hard
and frustrating at times.
After your launch from the Yamato, jump to the rest of your attack team. After you jump,
you should see the Cougars, 1 Alliance capital ship and 1 captured Coalition capital ship.
Warp with them to the Coalition HQ.
You should see the Coalition HQ and a lot of fighters. Somewhere around this time, the
Coalition Ion Cannon will destroy the Sharov along with Gamma. Immediately attack the
fighters. Keep on attacking the fighters until your co- pilot yells out, "What are
you doing?!? You're gonna blow the whole thing."
After he says that, target the turrets on the Coalition HQ and blow up as many as you can.
Keep on destroying the turrets until the Mammoth and the Rippers jump in. Protect the
Rippers. If they die, so does this mission. Stay close to them and shoot down any fighters
that come near. More enemy fighters will jump in near the Rippers. Shoot them all down. By
the time the Rippers are finished setting the charges, all the fighters should be dead.
You can leave the Kurgens alone, they don't do much. The Mammoth will attempt to ignite
the charges but they will be unable to. You will have to fly to the charges and shoot at
them. Just blow one up and they rest will blow with it. If the explosion was not
successful, then you have not done a good job of protecting the Rippers; you might as well
restart the mission. If the explosion was successful then the Ion Cannon will be disabled.
A section of the Coalition HQ will break off and attempt to warp out. Some enemy fighters
will jump in at about now. Afterburn to where the warp power core is. The armor
surrounding the power core is impenetrable. Nevertheless, Steiner will crash into the
armor, thus, destroying it. Fly to where the armor was blown up and fire at the power
core. The explosion will cause your ship to become heavily damaged. When I played, all the
armor and shields have been blown off. You should wait for your shields to regenerate
before doing anything.
By now, you should have found out that Steiner is still alive. He had ejected before
crashing. A Nanny will come in to pick Steiner up. Protect Steiner and the Nanny from the
enemy fighters. The Nanny will jump out after it picks up Steiner. Do not jump out with
the Nanny because Ivan Petrov will soon arrive. The Yamato will come in and torp the rest
of the Coalition HQ. This is by far, the biggest explosion in the whole game.
Ivan Petrov will jump in to see the HQ blown up to pieces. Defeat him and his squad mates
and jump back to the Yamato. Land. |